Making it click repeatedly
Three steps, and the second is the one people miss.
Record a single click. Press Rec, click once where you want the clicks to land, then stop with the record hotkey. Use the hotkey rather than the toolbar button, or the mouse journey back to the toolbar becomes part of your macro.
Set it to repeat. Open Prefs and choose Set Playback Loops for a fixed number, or Continuous Playback to run until you stop it.
Press Play. The click repeats at the point you recorded it.
That is the whole method. The loops page covers the repeat settings in full.
Controlling the click rate
This is where it differs from a real clicker, and it is worth understanding before you fight it.
A dedicated clicker asks how fast you want to click and does that. Here, the rate comes from two things multiplied together: the gap you left when recording, and the speed setting.
So to click faster you either record with a shorter gap, or raise the playback speed, or both. To click slower you do the opposite. The playback speed page explains what each speed option does.
Two consequences follow.
You cannot type in a number of clicks per second. You can only approximate it, and you will be adjusting by feel.
The rate is not perfectly even. It reproduces your recording, and your recording came from a human hand. A dedicated clicker produces a machine-regular interval. This one does not.
Whether that matters depends on your task. For most real work it does not. For anything measuring rate, it does.
Where this beats a dedicated clicker
Three situations, and they are more common than people expect.
Your task is more than one click. Click here, then there, then type something, then click again. A clicker cannot do that at all. A recording handles it without thinking about it.
The clicks are in different places. A clicker usually holds one position. A recording can move around the screen in a fixed pattern.
You want to hand it to somebody else. Press .exe and you have a standalone program that runs with nothing installed, which the compile to EXE page covers. Most small clickers cannot produce that.
If your job is a short sequence rather than a single repeated click, this is the better tool and it is not close.
Where a dedicated clicker wins
Two situations, and they are the more common ones.
You want a set rate. Type in an interval, get that interval. No recording, no multiplier, no guessing.
You want to hold a click down, or click wherever the cursor currently is rather than at a fixed point. Those are standard clicker features and they do not exist here.
There is also the plain matter of effort. If all you need is one point clicked over and over, a clicker is faster. Type a number and go. Recording a macro and tuning a speed setting takes longer.
Stopping it
Press Pause or ScrollLock. Break works too.
Do not skip this. A continuous click macro is the fastest way to lose control of your own screen, because every window you try to reach gets clicked before you arrive.
Put a finger on the key before you press play. The stop playback page covers the harder cases, including keyboards with no such key.
The mistake that catches everyone
Recording the mouse travelling to the toolbar.
You press Rec, move to your target, click, then move back to the toolbar to stop. Your macro is now: travel across the screen, click, travel back. On a loop, the cursor swings back and forth and lands somewhere new every pass.
Use the record hotkey to stop. The keypress is deliberately excluded from the recording, so nothing extra is captured. Recording technique generally is covered in the how to use TinyTask guide.
Before you use this in a game
One thing worth saying plainly, without a lecture attached.
Most games prohibit automated input in their terms of service, and many online services do too. The risk lands on your account rather than on your computer.
We are not going to tell you what will happen, because nobody can know that. We are also not going to publish game-specific instructions. The Roblox page sets out the same position in more detail, and it is the same answer for every game.
Which one should you use
Use this if your task is a sequence, if the clicks move around, or if you want a standalone file to hand somebody.
Use a dedicated clicker if you want one point clicked at a rate you can type in.
Use something else if you need the clicks to react to what is on screen. Neither tool can do that, and the alternatives page covers what can.
Frequently asked questions
Yes. Record a single click, set a loop count or continuous playback in Prefs, and press Play. It repeats the click at the position you recorded.
Indirectly. The rate comes from the gap you left when recording, multiplied by the playback speed setting. There is no field for clicks per second.
Yes, by raising the playback speed. How fast it can actually go depends on the application receiving the clicks, which is covered on the playback speed page.
Not reliably, and we have not tested how a held button is recorded. A dedicated clicker handles hold behaviour properly.
Press Pause or ScrollLock. Neither needs the window in focus, which matters when a click macro is taking over your screen.
For a sequence of actions, yes. For one point clicked at a set rate, no. They are built for different jobs.
Yes. Record both clicks in order and loop the recording, using the settings on the loops page.